Publication Details

AFRICAN RESEARCH NEXUS

SHINING A SPOTLIGHT ON AFRICAN RESEARCH

social sciences

The effect of using a mobile literacy game to improve literacy levels of grade one students in Zambian schools

Educational Technology Research and Development, Volume 62, No. 4, Year 2014

This intervention study was conducted to document conditions under which a computer based literacy game (GraphoGame™) could enhance literacy skills of first grade students in an African city. The participants were first grade students from Government schools (N = 573). These students were randomly sampled into control (N = 314) and various intervention groups (N = 259). GraphoGame™ was administered on cellphones to students at their schools under supervision. Each student in the study was assessed using a battery of locally developed cognitive tests that measured emergent literacy skills (Orthography test), decoding competence (Spelling test), vocabulary (Picture Vocabulary Test-PVT) and arithmetic (Zambia Achievement Test-ZAT). There was a positive effect of the game for the Spelling test-which closely targeted the skill GraphoGame™ is designed to promote. The most effective intervention combined exposure of both the teachers and the students to the game. Initial letter knowledge was a good predictor of final letter knowledge on GraphoGame™. © 2014 The Author(s).
Statistics
Citations: 101
Authors: 9
Affiliations: 3
Identifiers
Study Design
Randomised Control Trial
Study Locations
Zambia