Publication Details

AFRICAN RESEARCH NEXUS

SHINING A SPOTLIGHT ON AFRICAN RESEARCH

Problematic video game use: Estimated prevalence and associations with mental and physical health

Cyberpsychology, Behavior, and Social Networking, Volume 14, No. 10, Year 2011

A nationwide survey was conducted to investigate the prevalence of video game addiction and problematic video game use and their association with physical and mental health. An initial sample comprising 2,500 individuals was randomly selected from the Norwegian National Registry. A total of 816 (34.0 percent) individuals completed and returned the questionnaire. The majority (56.3 percent) of respondents used video games on a regular basis. The prevalence of video game addiction was estimated to be 0.6 percent, with problematic use of video games reported by 4.1 percent of the sample. Gender (male) and age group (young) were strong predictors for problematic use of video games. A higher proportion of high frequency compared with low frequency players preferred massively multiplayer online role-playing games, although the majority of high frequency players preferred other game types. Problematic use of video games was associated with lower scores on life satisfaction and with elevated levels of anxiety and depression. Video game use was not associated with reported amount of physical exercise. © Copyright 2011, Mary Ann Liebert, Inc.
Statistics
Citations: 371
Authors: 3
Affiliations: 1
Identifiers
Research Areas
Health System And Policy
Mental Health
Substance Abuse
Study Design
Cross Sectional Study
Study Approach
Quantitative
Participants Gender
Male